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Optimization of Augmented Reality-Based Educational Games for Early Childhood Learning in Abuja, FCT

  • Project Research
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  • NGN 5000

Background of the Study
Early childhood education is critical for cognitive and social development, and the integration of technology in learning has shown promising results. In Abuja, FCT, augmented reality (AR)-based educational games are being optimized to create interactive and engaging learning experiences for young children. These games overlay digital content onto the physical world, transforming ordinary environments into interactive learning spaces where children can explore letters, numbers, and basic concepts through play (Ibrahim, 2023). AR-based games are designed to stimulate multiple senses, fostering better retention and understanding by engaging both visual and kinesthetic learners. Recent studies have shown that such interactive learning environments can significantly boost early literacy and numeracy skills while also developing critical problem-solving abilities (Chinwe, 2024). The optimization process involves refining the game’s interface, ensuring age-appropriate content, and incorporating adaptive learning features that adjust to individual progress. The goal is to create a system that is not only fun and engaging but also educationally effective, bridging the gap between traditional early childhood education and modern digital learning tools. This initiative aligns with global trends in educational technology and addresses the need for innovative solutions in early childhood learning environments in urban settings such as Abuja (Afolabi, 2025).

Statement of the Problem
Traditional early childhood educational methods, often characterized by rote learning and repetitive drills, may fail to fully engage young learners and stimulate their cognitive development. In Abuja, the limited availability of interactive digital tools in early childhood education hinders the development of critical thinking and foundational skills (Ibrahim, 2023). Although augmented reality-based educational games offer an engaging alternative, their current iterations often lack sufficient interactivity, adaptive feedback, and age-appropriate content. Additionally, challenges such as high development costs, limited device accessibility, and inadequate teacher training further impede the effective implementation of AR-based learning tools (Chinwe, 2024). This study aims to address these issues by optimizing AR-based educational games to enhance early childhood learning. It will evaluate improvements in engagement, learning outcomes, and overall user satisfaction. The research will also identify technical and pedagogical barriers to implementation and propose strategies to overcome these challenges, ensuring that the AR-based games are both effective and scalable in diverse early learning environments. The objective is to create a comprehensive, interactive learning tool that can serve as a model for digital education in early childhood settings in Abuja, thereby contributing to improved educational practices and better developmental outcomes for young learners (Afolabi, 2025).

Objectives of the Study
• To optimize AR-based educational games for early childhood learning.
• To evaluate their impact on learning outcomes and engagement.
• To identify and propose solutions for technical and implementation challenges.

Research Questions
• How do AR-based games improve early childhood learning outcomes?
• What improvements in engagement and cognitive development are observed?
• What obstacles hinder effective implementation, and how can they be overcome?

Significance of the Study
This study is significant as it offers a pathway to enhance early childhood education through optimized AR-based games, making learning both fun and effective (Ibrahim, 2023). The findings will inform educators and policymakers in Abuja on best practices for integrating digital learning tools, ultimately fostering better cognitive development and educational success (Chinwe, 2024).

Scope and Limitations of the Study
This study is limited to the optimization and evaluation of AR-based educational games for early childhood learning in Abuja, FCT. It focuses exclusively on digital gaming tools.

Definitions of Terms

  • Augmented Reality (AR): Technology that overlays digital content onto the real-world environment.

  • Educational Games: Interactive digital games designed to teach specific skills or knowledge.

  • Adaptive Learning: A system that personalizes educational content based on individual performance.





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